Monday, February 22, 2010

Texar "Tex" Dillett

Name: Texar “Tex” Dillett
Gender: Male
Age: 34
Species: Besalisk
Homeworld: Ojom
Affiliation: Jedi Outcasts
Personality
---Traits: Very friendly. Likes to chat your ears off if he gets the chance. Also is rather proud of his work, and likes to brag about his skill to fix and modify whenever a craft that he has worked on does something important.
---Likes: Oil, hydrospanners, conversation, starships
---Dislikes: Cafeteria food (the Meatloaf Surprise is a definite on his ‘Hit List’), dull people, egotistical people (even more proud of themselves than he is), astromech droids (they’re always getting beat up one way or another, and he has to fix them).
---Habits: Tends to clean his tools every five minutes, even if they’re not dirty. He likes for his tools to look clean and professional, even if his clothes are not. Also, he pushes the meat and vegetables on food trays to opposite sides of the plate and experiments with dunking random vegetables into the meat and then eating the lumped food.
Appearance:
(Basic outline)

---Skin Color: Brown
---Hair Color: None
---Eye Color: Green
---Clothing: A dark green tech jumpsuit that is covered with oil and grease stains from tech work. He sometimes wears a blue baseball cap-like hat.
---Other Attributes: About 1.9 meters tall, Tex is a little larger than the average Besalisk. He weighs about 220 pounds, and has a slight belly due to his lack of exercise. However, he’ll try to do something about that soon; maybe when there’s a treadmill installed in the base, he’ll go and work out on it to stay in shape.
---Other Details: A small scar on the top right arm that stemmed from a run-in with an angry astromech droid that had been partially slagged during a space skirmish. It had grabbed his tool and made a cut with it as he flailed to get it back from the droid’s robotic arm. He also has mostly-healed burns on his arms from an explosion caused by some of his technological work earlier in his career as a tech.
Weapons: DC-17 blaster rifle and his box of tools. Tex is not much of a fighter, but he still carries around a rifle in his toolbox just in case something goes wrong. If his blaster disappears, he’s always handy with a tool, so enemies must look out for flying tool projectiles.
Starship: None
---Name: -
---Class:-
---Hyperdrive Class: -
---Weapon(s): -
---Shields: -
---Sublight Speed: -
---Crew: -
---Passenger(s): -
---Max Cargo (kg): -
---Interior Description: -
---Other Details: -
The Force
---Sensitivity: None
---Religion: None
---Lightsaber – (Maybe in his dreams)
-----Crystal(s): -
-----Blade(s): -
-----Color(s): -
-----Handle Description(s): -
---Force Abilities: -
---Force Weakness: -
---Other Force Object(s): -
Biography
---Personal History: Tex Dillett was born on Ojom, as most of his fellow Besalisk are. He was always interested in fixing objects, and in his spare time decided to try and learn some skills in the repair business. Due to the nature of his species, there weren’t many opportunities for Tex to make a living as a mechanic, so he decided that he would have to get off-planet at some point and make his way to a planet which would appreciate his talent and maybe have a job for him. In the mean time, Tex continued to work on small projects, starting with small mouse droids and working his way up to larger objects, such as power droids and small recon droids that were missing the recon portions of their operating matrix. Once in a great while, Tex found himself a job working on a neighbor’s speeder. Although those were the most fun for Tex, as he could take various parts of the speeder apart and examine them before putting them back together with a few ‘slight’ modifications, these opportunities were very rare, and most of the time Tex felt a little lonely because he was stuck working on measly droids while there were others in the galaxy who got the chance to fix ships and speeders. Thus, his goal to get off-planet became even more intense. He could hardly get to bed some nights because he was thinking so hard about this goal, and he spent many hours contemplating what other worlds would look like.

As he grew in age, Tex joined a small bounty hunter force that allowed for him to get out of his neighborhood and go to new places. Although this gig only lasted a few months, it gave Tex some much-needed cash that he would turn around to use for passage to another planet . . . if only there was a ship that would take him somewhere. Gathering up his belongings and saying farewell to his family, Tex hitched out on a long walk to the only space terminal in the region. There, he asked three different star pilots if they could get him off Ojom; all three responded that they were carrying cargo only and had no room for passengers. Dismayed, Tex sat in the terminal for the next two days, waiting and hoping for a passenger ship to arrive. Just when he was going to leave and trudge home, such a ship arrived, under the direction of Jon Raish. Tex jumped at the chance that Raish offered, and soon found himself blasting off of his icy home planet.

As the days went by, Tex found an interest in asking Raish how his ship was put together. His main interest was the hyperdrive; he was curious how the thing worked, and exactly what it did to get you from one far-off place to another in only a few days. Raish answered Tex’s questions, and started to gain a liking for the curious teenager. However, soon after, Raish’s ship was attacked by a pirate fleet, and Raish called for Tex to man the turret gun and fend off the pirates while he got the ship out of the area. Tex, although he had never shot a turret gun before, manned the station and crippled one enemy ship before Raish got his craft into the safety of hyperspace. Relieved and a bit flustered by the difficulty of the turret handling, Tex decided that he would need to learn how to use a weapon effectively just in case something like that arose.

Landing on a new planet for the first time, Tex got out and breathed in the fresh air that came from a different planet than his own. He thanked Raish immensely for the ride, and started off into town to try and find a job. It took several days to get a shop owner to watch his talents; they were far too concerned with his age, thinking that he was incapable. Finally, he landed a job with a small-time company that made its money by salvaging scrap parts and soldering them into useable droids and other small objects. This job allowed for Tex to gain valuable experience in both repair and manufacturing, and gave him a rudimentary course on how to use sophisticated tools. As the months passed by, Tex’s skills grew, and he finally left the company to look for a better-paying job. Quickly landing one, Tex’s skills began to speak for themselves. The clientele for this company brought in small scooters and speeders, which Tex spent hours and hours working on, continuing to tinker with the parts after closing time.

Years passed, and Tex bounced around from mechanic job to repair job and back again, taking him to two other planets in the process. His skills greatly improved, he finally heard a piece of news about a certain Jedi Outcasts group hiring. It intrigued him, not knowing exactly what the group did but still fascinated with a new opportunity. Ready to give up a good-paying job, Tex applied to the group. It took a while for them to get back to him, but he was finally accepted into the group. He has worked as a hangar technician for the past 3 years.

---Military History: Not much. The bounty hunter group he was a part of as a teen went out and shot large rats that frequented that region of the planet, and occasionally found something else to bring in a bit of money. However, the group was not sophisticated enough to really give him any military experience.

The rest of his military experience was the time with the turret gun on the ship to a new planet, and some training with a blaster once a member of the Outcasts. However, Tex has never been a soldier; he’s far more interested in using tools than perfecting the ability to shoot ranged weapons or wield melee weapons. He has rudimentary training in how to shoot a blaster so that he can defend himself.

---Traumatic Experiences: One time, he rigged an astromech droid with a new motivator and let it go free to test it out. However, the motivator blew out instantly, shooting sparks and debris towards Tex and a fellow tech. Tex was burned in a few places after the accident, and then swore to himself that he would be more careful in the future.

Sunday, February 21, 2010

Maranya Lirian

Name: Maranya Lirian.
Gender: Female.
Age: 28
Species: Human.
Homeworld: Nar Shaddaa.
Affiliation: Her Mercenary Group.
Personality
---Traits: Extremely loyal to the people she works with.
---Likes: Durable and reliable equipment.
---Dislikes: Trandoshans.
---Habits:
Appearance
---Skin Color: Fair
---Hair Color: Brown
---Eye Color: Irises are red due to minor genetic mutation.
---Clothing: Normally wears armor.
---Other Attributes: Height is 5’11.
---Other Details:
Weapons: Wrist-mounted rocket launcher with light blaster built into the same system. Variety of convention weapons; blasters, knives, etc… Quantum-Crystalline enhanced long blade – Unknown Origin
The Force
---Sensitivity: Unknown
---Religion: Unknown
---Force Abilities: Unknown
---Force Weakness: Unknown
---Other Force Object(s): Unknown
Biography
---Personal History: History prior to eight months ago unknown, recently formed and led a small, moderately successful mercenary group best known for never taking unethical, or unscrupulous contracts.
---Military History: Observation in the field leads to conflicting accounts of capabilities. Most encounters show considerable skill in blaster rifle weaponry, with focus upon medium weight, reliable armor, and an expert in hand-to-hand confrontations. On at least two occasions however, she has gone into combat conditions wearing minimal armor, preferring non-cumbersome equipment. In these instances, she generally uses environment to her advantage, and uses blaster pistols, and on one occasion, an extremely durable sword of unknown origin. Reason for tactical disparity unknown.
---Traumatic Experiences: Unknown

Fyar Escalos

Name: Fyar Escalos
Gender: Male
Age: Chronological age: 32. Actual age: 27.
Species: Human
Homeworld: Coruscant
Affiliation: Galactic Alliance
Personality: Laid back off-duty, focused on-duty.
---Traits: Best with a projectile weapon, such as a sniper rifle or shotgun. Stronger, faster than normal human.
---Likes: Well-made gear. Blasting battle droids in half.
---Dislikes: Battle droids. Insane Criminals.
---Habits: A tendency to keep one hand on his weapon. Tapping the floor with his foot when bored.
Appearance
---Skin Color: Fair
---Hair Color: Black
---Eye Color: Green
---Clothing: Usually brown, with light body armor most of the time.
---Other Attributes: N/A
---Other Details: N/A
Weapons: Prefers projectile weapons, has a sniper rifle capable of firing various loads, from tranquilizers, to explosives, etc. A projectile pistol, and a blaster carbine, as power packs are easier to come by than explosive rounds. A shotgun.
Starship
---Name: N/A
---Class: TIE Defender
---Hyperdrive Class: 2
---Weapon(s): Four laser cannons, two ion cannons, and two proton/concussion missile launchers.
---Shields: Moderate
---Sublight Speed: High
---Crew: One
---Passenger(s): None
---Max Cargo (kg): Unspecified
---Interior Description: Being spherical, it as more interior space than say, an x-wing.
---Other Details: Torpedo capacity has been reduced from eight, to four, to make more room for equipment.
The Force
---Sensitivity: None
---Religion: None
---Force Abilities: Impossible to detect in the force, or have force powers used against.
---Force Weakness: None
---Other Force Object(s): None
Biography
---Personal History: When he was a baby, a jedi on the run from Darth Vader found him, and realized he was force-sensitive. The jedi knew that if Vader found Fyar, he would probably kill him, or turn him into a dark jedi. Not wanting either to happen, the jedi did something that changed the nature of the force in him, taking away his force sensitivity, but also making him invisible to the force, like the Vong. This ‘force change’ had two side effects: one, for the first five years of his life he was in a ‘force coma’ that was like stasis in the fact that it prevented him from aging. Two, he’s stronger and faster than a normal human being. He was twenty years old when the Vong attack on the galaxy began, and he found out about his above-normal capabilities when he fought his way through two Vong warriors to reach one of the few remaining space-capable ships left after the conquest of Coruscant. The ship was a TIE defender, a craft he has retained ever since. Afterwards he decided to become a mercenary to work for the Galactic Alliance. His usual jobs are bringing in dangerous criminals or scouting out enemy bases, though from time to time he has participated in battles, whether using his TIE in space, or his variety of guns on the ground.
---Military History: Mercenary
---Traumatic Experiences: Being on Coruscant when it was conquered. The usual experiences one gets from working as a mercenary.

Kal Jeti

Name: Kal Jeti
Gender: Male
Age: 32years
Species: Lorrdian (Subgroup of Human)
Homeworld: Lorrd
Languages: Basic, Basic Trianii, Twi’lek, Kinetic Communication
Affiliation: Money and freedom
Personality
---Traits: Joker with a flair for pranks, very observetive, often mimics others to vent, and can be a bit forward at times.
---Likes: Small groups, karaoke. Warm weather, from growing up in a warmer equatorial region on Lorrd. Lining up a perfect shot.
---Dislikes: Slavery, due to his own planets history which is deeply engrained. Cold weather, over oppressive governments, untrained fighters, and strict or ‘overly’ serious individuals.
---Habits: A veritable traveler even when confined to one spot he always like to stay on the move in some fashion, and whether it be physically pacing or in relational terms he always is on the move. Sees individuals as open books and will often use this for shock or gag value depending on the mood of the situation. Some beliefs about the mood of a situation and resulting pranks to change it have led to his expulsion from some groups such as the Lorrdian Defense Fleet, Red Moon Mercenaries, CSA, and most recently Ekibo Defense Fleet.
---Strengths: Starfighters, rifles, reading people, and kinetic language.
---Weakness': Large ego, easily baited, and often gets himself in tough situations.
---Other Attributes: Extensive knowledge of some fighter types used in the past, kinetic communication, and ranged fighting.

Appearance
---Height: 5’10”
---Skin Color: Light tan.
---Hair Color: Dark Brown
---Eye Color: Green
---Other Details: Wears dark brown and green jump suit with a short bicep length brown poncho.
---Weapons: A Merr-Sonn’s MSD-32 disruptor pistol with a scope; E-11 blaster rifle; and Darksticks, some with a hollow tip, for up-close and distance fighting if necessary.

Personal Ship
---Type: Starfighter named Silent Night
---Description/Model: http://i106.photobucket.com/albums/m254/Cucumber_Boy/joshsship.jpg
----Weapons: Two double blasters, one ion cannon, and two six magazine torp tubes.
----Extras: Cargo hold in the nose, and seating for one additional passenger(cramped).

The Force(Optional)
---Yes or No?: Yes
---Affiliation: N/A
---Lightsaber Type: N/A
---Blade Color: N/A
---Other: He is merely force sensitive, and has no training/learned ability or understanding of the force beyond an enhanced uptake of alien/beast languages he attributes to his kinetic communication abilities.


Biography
---Personal History: It was the best of times, it was the pink silly string of times.
Being born and raised on Lorrd near the capitol city he learned at an early age how to use kinetic communication to its full extent and began the lifelong process of looking for ways to add onto it. Being not exactly a road scholar or one for the Nuna Ball Team he sought a way to input into society while staying true to himself and to heritage. He found that in following his great-grandfathers footsteps and joining the Lorrd Defense Force.
After basic training and advanced training was over he found himself in an awkward situation, or rather his commanders did. He was an ace in the cockpit whether against AI’s, fellow pilots, or on pirate base raids for their sector, but back at base once a mission ended the pranks and lack of regulation behavior invariably broke the rules. It led to his eventual dishonorable discharge after five years of service when he pranked the then campaigning President of Lorrd into a cardio infarction. His only defense was that the man was obviously too uptight and that it wasn’t fatal once the medics arrived and corrected the President’s heart back into line with the rest of living beings.
Deciding that he might be better off in the galaxy at large where his name wouldn’t tarnish any of his families he joined the Red Moon Mercenaries, one of the few more moral groups at the time that he found. His stay with them included more training for being able to fight on the ground as well as a pilot to be more useful on missions. His training was performed by his company leader Le, an Kerestian master of Darksticks, from whom he quickly became skilled until he was transferred to another unit as their pilot and silent fighter. When he was transferred Le gave him a set of modern Darksticks and older versions so that he would have a full set all his own. They are one his most valued possessions to this day, more valuable to him than any ship. During his four years with them he went on many missions that appealed to his moral tastes that allowed outlets for his pranks onto the enemy, unfortunately a lull in such an outlet quickly led to another incident from which he excused himself before he could be fired or severely reprimanded.
Heading to an area where credits were hopefully not too difficult to come by, he bummed around in the CSA for a brief time before hiring himself out to the organization. During his service, he fought in battles against the Vong and at one point was sent to fight the Trianii Uprising on the border. During his battles, he invariably heard rumors and leaks about those he was fighting, “The Vong why they’re the invaders from beyond the galaxy while these Trianii are just a bunch of uppity slaves that have too much spirit.” As his carrier’s captain ill advisedly informed him. That was the end of his career with the CSA, in the next offensive battle against the Trianii he made a dive dirt side of Ekibo transmitting the schematics of the other ships as well as the one he abandoned on an open frequency with weakness’ highlighted for reference. Thus ending his two years service in the CSA Fighters Corps.
After six months of observations, studies, and hearings he was released by his then captors and given the option of a continued semi-military career as a pilot for their planetary defense fleet as they kept any attempts by the Vong, CSA, or rogue/pirate group. He accepted and although apart of the squad he was never apart of that world, and he felt it every day he flew for it in his three years of service especially every time he walked into a room as schematics or other such details were quickly hidden. Having had enough of such a fake accepting life where his pranks were only tolerated since they kept everyone on their toes and for his previous aid, he finally decided to head back into the galaxy at large, probably to some galaxy-forgotten sector and begin his life anew with his new fighter that he took with him. Silent Night.
After using a what was nearly his limited fuel supply to jump far outside of the CSA controlled space and spending a few hours fixing the nav computer that had locked him out to squeeze one more jump he decided to use the sage old method of eni-mini-miny-moe. His ‘decision’ led him to the Outcasts then hidden base on a remote world just days before it was put under siege by the later branded insane traitor Borsk Fey’lya’s fleet. His own role was small, but he played his part for the Outcasts as he had made a ‘bargain’ for his ships repair and restoration to full working order in the form of his services until such time as his debts were payed.
During his stay he has made a name for himself as a bit of a reluctant hustler and gambler as well as prankster, but tries to keep in the crews good graces by regularly losing a little more then he wins to someone he deems worthy of the ‘pot’. He has also come under the nickname of BAR along with Jim Palso whom he quickly befriended as a “Brother from Another Rebel” to counter the female only “Pink Princess Trio”.
After the battle when the then Chancerlor retired with her male WingCommander, an interesting pair he decided to stay on. In part to make sure life didn’t get to boring for the bunch of new leaders, in another so as not to miss the fun whilst new leaders are broken in, and for a part he wouldn’t normally cop to, he was starting to like these guys.

Tuesday, November 24, 2009

Kal Jeti

Name: Kal Jeti
Gender: Male
Age: 32years
Species: Lorrdian (Subgroup of Human)
Homeworld: Lorrd
Languages: Basic, Basic Trianii, Twi’lek, Kinetic Communication
Affiliation: Money and freedom
Personality
---Traits: Joker with a flair for pranks, very observetive, often mimics others to vent, and can be a bit forward at times.
---Likes: Small groups, karaoke. Warm weather, from growing up in a warmer equatorial region on Lorrd. Lining up a perfect shot.
---Dislikes: Slavery, due to his own planets history which is deeply engrained. Cold weather, over oppressive governments, untrained fighters, and strict or ‘overly’ serious individuals.
---Habits: A veritable traveler even when confined to one spot he always like to stay on the move in some fashion, and whether it be physically pacing or in relational terms he always is on the move. Sees individuals as open books and will often use this for shock or gag value depending on the mood of the situation. Some beliefs about the mood of a situation and resulting pranks to change it have led to his expulsion from some groups such as the Lorrdian Defense Fleet, Red Moon Mercenaries, CSA, and most recently Ekibo Defense Fleet.
---Strengths: Starfighters, rifles, reading people, and kinetic language.
---Weakness': Large ego, easily baited, and often gets himself in tough situations.
---Other Attributes: Extensive knowledge of some fighter types used in the past, kinetic communication, and ranged fighting.

Appearance
---Height: 5’10”
---Skin Color: Light tan.
---Hair Color: Dark Brown
---Eye Color: Green
---Other Details: Wears dark brown and green jump suit with a short bicep length brown poncho.
---Weapons: A Merr-Sonn’s MSD-32 disruptor pistol with a scope; E-11 blaster rifle; and Darksticks, some with a hollow tip, for up-close and distance fighting if necessary.

Personal Ship
---Type: Starfighter named Silent Night
---Description/Model: http://i106.photobucket.com/albums/m254/Cucumber_Boy/joshsship.jpg
----Weapons: Two double blasters, one ion cannon, and two six magazine torp tubes.
----Extras: Cargo hold in the nose, and seating for one additional passenger(cramped).

The Force(Optional)
---Yes or No?: Yes
---Affiliation: N/A
---Lightsaber Type: N/A
---Blade Color: N/A
---Other: He is merely force sensitive, and has no training/learned ability or understanding of the force beyond an enhanced uptake of alien/beast languages he attributes to his kinetic communication abilities.


Biography
---Personal History: It was the best of times, it was the pink silly string of times.
Being born and raised on Lorrd near the capitol city he learned at an early age how to use kinetic communication to its full extent and began the lifelong process of looking for ways to add onto it. Being not exactly a road scholar or one for the Nuna Ball Team he sought a way to input into society while staying true to himself and to heritage. He found that in following his great-grandfathers footsteps and joining the Lorrd Defense Force.
After basic training and advanced training was over he found himself in an awkward situation, or rather his commanders did. He was an ace in the cockpit whether against AI’s, fellow pilots, or on pirate base raids for their sector, but back at base once a mission ended the pranks and lack of regulation behavior invariably broke the rules. It led to his eventual dishonorable discharge after five years of service when he pranked the then campaigning President of Lorrd into a cardio infarction. His only defense was that the man was obviously too uptight and that it wasn’t fatal once the medics arrived and corrected the President’s heart back into line with the rest of living beings.
Deciding that he might be better off in the galaxy at large where his name wouldn’t tarnish any of his families he joined the Red Moon Mercenaries, one of the few more moral groups at the time that he found. His stay with them included more training for being able to fight on the ground as well as a pilot to be more useful on missions. His training was performed by his company leader Le, an Kerestian master of Darksticks, from whom he quickly became skilled until he was transferred to another unit as their pilot and silent fighter. When he was transferred Le gave him a set of modern Darksticks and older versions so that he would have a full set all his own. They are one his most valued possessions to this day, more valuable to him than any ship. During his four years with them he went on many missions that appealed to his moral tastes that allowed outlets for his pranks onto the enemy, unfortunately a lull in such an outlet quickly led to another incident from which he excused himself before he could be fired or severely reprimanded.
Heading to an area where credits were hopefully not too difficult to come by, he bummed around in the CSA for a brief time before hiring himself out to the organization. During his service, he fought in battles against the Vong and at one point was sent to fight the Trianii Uprising on the border. During his battles, he invariably heard rumors and leaks about those he was fighting, “The Vong why they’re the invaders from beyond the galaxy while these Trianii are just a bunch of uppity slaves that have too much spirit.” As his carrier’s captain ill advisedly informed him. That was the end of his career with the CSA, in the next offensive battle against the Trianii he made a dive dirt side of Ekibo transmitting the schematics of the other ships as well as the one he abandoned on an open frequency with weakness’ highlighted for reference. Thus ending his two years service in the CSA Fighters Corps.
After six months of observations, studies, and hearings he was released by his then captors and given the option of a continued semi-military career as a pilot for their planetary defense fleet as they kept any attempts by the Vong, CSA, or rogue/pirate group. He accepted and although apart of the squad he was never apart of that world, and he felt it every day he flew for it in his three years of service especially every time he walked into a room as schematics or other such details were quickly hidden. Having had enough of such a fake accepting life where his pranks were only tolerated since they kept everyone on their toes and for his previous aid, he finally decided to head back into the galaxy at large, probably to some galaxy-forgotten sector and begin his life anew with his new fighter that he took with him. Silent Night.

J9-85 "AteHive"

Name: J9-85 (AteHive)
Gender: Drone/In flux based on colony stratification and social justifications.
Age: 63years
Species: Droid
Homeworld: Roche Asteroid Field
Affiliation: Droids/Self/Master(If applicable)
Personality
---Traits: Highly inquisitive, indirect information retrieval/communications, buzzing overtone to voice no matter language, incorporation of insectoid qualities into translations, and painstaking detail if asked to relate observations.
---Likes: Computer codes, being of service to the hive. Fire, and religious connotations that pertain to fire, the association and attraction came from a faulty program upgrade when adding software to accommodate the 8D8 smelter droids different motivators and readjusting safety perceptions to accommodate increased tolerance to heat/fire from the hips down. Insectoid races in general to better acceptance of his model and social structure, and a general distaste for most non-insectoid races due to their inability to accept an insectoid protocol unit designated as a worker drone and common lack of clear social structure.
---Dislikes: Mistreated or oppressed droids being tasked beneath their station, and those largely responsible for such misguided and abusive uses. Touchy or emotional organics, and those that look out for only themselves and not the betterment of the current society/hive they find themselves serving. Humans and similar species in general for an abundance of these traits in their races.
---Habits: Though admittedly loyal, still has hive/insectoid based core programming. With a preternatural attraction to fire and its effects, often uses fire as a basis for explaining his perception of organics, due to his view of most as a ravaging and often self-destructive organism. Has little or purposeful ignorance of electronic privacy, and will often when left alone hack through systems and personal files of those organics encountered and those referenced as important in their personal files. Which has led to several dismemberments and partially successful memory wipes before coming into the ownership of a master that improved programming and judgment in execution of searches, albeit for personal reasons. Lighting small fires to assess new acquaintances/masters for competence under duress and emotional competency. Will often connect to nearby computers via communications package to garner information and for company if current form is too slow, boring, or absent.
Appearance
---Strengths: Computer codes, Languages/cultures, pyrotechnics/fire in general, loose electronic property ethics, and defensive up-close fighting capabilities.
---Weakness': Overconfident in own judgments, preference for use of fire, and inability to attack/harm organic/machine directly without being immediately endangered itself or its master in some way.
---Skin Plating Color: Tarnished/grungy mustard yellow (To human based eyes, highly accentuated in colors to Verpine spectrum of vision)
---Photoreceptor Color: One-way Black Protective casing
---Other Attributes: Extensive knowledge of computer, ship, languages, and droids.
---Other Details: Has integrated components, legs/hips and motivators where replaced with a Roche's 8D8 smelter droids. Has an incorporated small internal smuggling compartment, and has an attached backpack (Think B1 model for size and outward appearance) for extended comm capabilities and storage usage, and a multipurpose information socket inside the palm of each manipulator.
---Weapons: Not that kind of droid, beyond a basic C-22 flame pistol usually kept in the backpack.
Biography
---Personal History: To long and twisted to bore the common un-imprisoned audience
Amended is the Readers Regurgitation version.
Being the 85th off the production line has its perks, most of the earlier bugs from prototypes have been worked out of the programming and parts, and just enough deeper quirks remain to yet be uncovered in the programming of personality. After an inability to be sold due to large misunderstandings about the droids role, misconceiving the label 'worker drone' as an inventory and loading unit instead of a protocol unit designation, by other sentient species and particularly the large market represented by mammillian species due to the insectoid appearance and misunderstanding of the Verpine designation of Worker Drone. Causing it and its line to become known as a flawed and failed experiment into protocol droids by the Roche hives.
It spent a couple years of work programming other droids within one of the Roche asteroid hives gaining an increased working knowledge of many other forms of droids, 85 was later acquired in lot with a hundred other operational members by an up and coming underground criminal smuggling and information based organization, which eventually became known as the Smugglers Alliance years later after Karde took control of the organization after Cardaz disappeared. After a short term in service and change of leadership 85 was relocated along with thirty other J9 units to a large cargo ship to be transported to an undisclosed location for 'mixing' as a favor for a hidden informant of the organization in the CSA. Prior to which the droids were fitted for computer espionage, hacking, and reckon capabilities to better create, hopefully, additional informants or employees. During the mission it was one of the few left active aboard ship to help in the running of the ship and caretaking/spying on the 'delegation' they were transporting to an embargoed CSA controlled planet. Due to the droids hip motivators destruction caused by a mechanical repair accident of the ship during the mission 85 was unable to make the journey to be mixed with the crystalline sentience that was ‘borne’. The captain of the vessel kept 85 onboard ship afterwards and replaced his failed locomotion capabilities with that of an 8D8 unit, and continued with fiddling with upgrades ever since. It is after the initial upgrade with the 8D8 propulsion unit and software update that the droids ‘fascination’ with fire began.
After the captain retired for personal reasons, he took the droid with him in relocating to a Trianii Rangers space station where he and his wife raised the lost or orphans, largely those of none Trainii race that the Rangers had taken in after helping reclaim a colony world, where the unit operated largely as controller of estate and caretaker to the family. After many years, upgrades, and experiments later whilst operating in the droid rare environment of the Trianii, with their attitude to droids as children or near equals, his quirks accentuated into his current personality and outlook at treatment of droids by organics in the galaxy, views he hopes to someday share. Due to the highly spiritual undertone of the Trianii, which infuses every facet of their society, his views and eccentric use of fire took on a more religious and fact finding overtone, becoming more of a tool and use of discovery then merely a fascination. These views and uses of what he has learned before being reintroduced to the galaxy at large have greatly reshaped his personality and understanding of what a relationship between a droid and its owner or others should be, as well as whether one should be allowed to own a droid or deserves to be its master. Which perhaps in a way is its greatest weakness as it will judge a person solely on their stance and treatment of droids, and not considering other factors to outweigh it in importance, nor will its mind be easily changed that an individual should be perceived otherwise or that they can change.

Monday, November 23, 2009

Menelluin Raca Lightrider

Name: Menelluin RĂ¡ca Lightrider
Gender: Male
Age: 6.5 [appearance of 13 year old human (as combining races speed up growth process) mental ability lies somewhere between biological age and physical age].
Species: Primean/Melmeolalaithian mix
Homeworld/Province: Mon Calamari MC80 Cruiser Stryke [now destroyed]
Affiliation: Civilian with hopes of one day joining the Jedi Outcasts.
Personality
---Traits: A rambunctious, eager troublemaker. He looks on his father's memory with admiration as the legendary hero and strives to be just like him. However, Skye's rejection of his heroic past had created a strong tension between Menelluin and his father, leading to Menelluin's rebellious nature. He also argues with his twin sister, Ellerina, jealous of her seemingly closer relationship with his father. Part of his jealousy stems from her having received his father's sword while he inherited his father's bandana.
---Likes: His father, to the point of hero worship. The military life he has with the Outcasts. Combat training.
---Dislikes: Having to be still and quiet. Constantly being held back. Fear of not living up to his father's memory.
---Habits: Constant troublemaker. Always picking fights with his sister. Over eagerness leads to a slight lack of control with his Force/Spirit.
Appearance
---Skin Color: Caucasian
---Hair Color: Grey, a few shades darker than his father's. Forms large spikes that fall around head, the largest past his shoulders.
---Eye Color: Light Blue.
---Clothing: Favors the look of a soldier. Thus is clothing consists of combat pants, military boots, and t-shirts. He is eager for the day he will be granted the right to wear the Outcast uniform.
---Other Attributes/Details: Nothing significant.
Weapons: Self-Built Lightsaber as part of Jedi Training. Small blaster given as present from an Outcast.
Spirit/Force: Due to lineage, Menelluin has a Force/Spirit mix. His overeagerness often makes his control lacking. Menelluin is more attuned to the phsycial aspects of the abilities, with more control over objects rather than mental abilities.
Biography
---Personal History: Born while parents were members of the Jedi Outcasts. Lived on the Mon Cal Cruiser and all ships there after, learning from his extended family. Military life soon taught him several harsh lessons in life, the harshest being the loss of his father. Menelluin grew to adore the military life, praising his father's memory as a legendary hero; his goal is to be just like his father someday. He also harbors wishes to avenge his father's death.
---Military History: None Official. Growing up among the Outcasts he has learned much of the military life. He will listen to any Outcast willing to teach him combat skills, tell tales of their past missions, or give him any other pointers that will aid him in his quest to become a great military figure.